Super Smash Bros. Ultimate Review

Courtesy+Eurogamer

Courtesy Eurogamer

By Sean Fitzpatrick, Contributing Writer

Originally published February 1, 2019.

 

“Super Smash Bros. Ultimate” is the much-anticipated sequel to 2014’s “Super Smash Bros. 4” and the series’ first entry on Nintendo’s latest innovative game console, the Nintendo Switch. As it stands, “Ultimate” is the most impressive entry to date, with the previous entry’s 58 characters now dwarfed by a staggering 77, and understandably, the game’s tagline is simply Everyone is Here, undoubtedly referencing the title’s incredibly ambitious roster.

It’s hard to imagine anyone, even those who know next to nothing about video games, not recognizing at least a few characters present in “Smash”. Of course, there’s Mario, the famous Italian plumber with a penchant for stomping on things, and other notable Nintendo all-stars like Link from the “Legend of Zelda” series and Samus from “Metroid.”

 

So, from the get go, it’s apparent to even the most out of the loop that Smash is sort of like the Avengers: it’s a cross-over affair, where Pikachu can beat the snot out of Princess Peach, along with whatever other combination Nintendo fans can dream up. However, something shifted along the way. When Smash Bros. reached the point of including just about every notable Nintendo character, drastic measures had to be taken.

 

“Smash” has become more than a Nintendo battle royal (hence Everyone is Here); characters from across all video game franchises are now able to join the fight. For instance, Solid Snake, Cloud Strife, Mega Man, Sonic the Hedgehog, Ryu Hayabusa, and more are playable in what now seems to be the ultimate fighting game.

 

So, “Smash” is a big deal, but what makes it so fun? Well, ‘Smash’ has never been like other typical fighting games, such as “Street Fighters” and “Mortal Kombats” where two players try to take their opponent’s health to zero. Smash Bros., if it’s comparable to anything, is a lot like sumo wrestling.

To defeat the opponent, players must rack up a “percent” by attacking their opponent, and when the time is right, land a devastating blow to launch the opponent into the “blast zone”, where the loser explodes in a burst of light. The extremely fun gameplay loop involves a ton of punching, kicking, throwing, exploding, fire breathing, etc. The list could go on forever.

“Ultimate” brings more to the table than any previous Smash entry. Of course, the character roster is outrageously huge, but just about every stage has returned as well (103) and single player content outmatches the last outing by a wide margin. Additionally, the game caters to not only casual players but the competitive scene as well. You’ve probably seen these kinds of dedicated players in the Webb Center at least once.

 

Ultimately, “Super Smash Bros. Ultimate” is ridiculous in all the right kinds of ways. The sheer amount of content present will likely keep players coming back for years to come, not only for the quantity but for the quality of the game. And for having Ken Masters being able to upper cut Yoshi in his big green dinosaur face.